Ok, Fritz needs some help from some of the other gamers out
there, another opinion before I jump head first into a potentially new game
system…
It’s one thing to command an army on the table, and more than
once I’ve envisioned myself under the helmet of my farseer, and for a while
Fritz has wanted to try his hand at commanding something bigger, like a
starship.
I’ve been itching to get into Battlefleet Gothic for some
time, as I was sold from what I saw at games day and other local hobby events-
for me ultimately it is about the miniatures and how they interact and display
to make a gaming world- something I can suspend my belief of reality in for a
few hours and experience before returning to reality.
Sadly BFG just isn’t going to happen as it has many strikes
against it for me to really start playing- the cost of the ships, no “starter”
set to jump in with, GW killing the entire specialist line, plus ZERO support from
GW. There is ZERO community support for it locally, and I can understand why, I
also don’t think I can jump start it for all the above reasons. I’m afraid that
if I get into it, it will be like Mordheim- I enjoy the game, play it every few
months, but that is about it.
I’d like to get involved in something that I can play once
or twice a month with some community support- either already existing, or something
I can help grow organically and locally.
Sorry BFG, and it pains me to say that.
Other options if I’m not tied into “GW” only?
Two that have some local support and have captured my
interest is the X-Wing miniature game and Wings of Glory.
X-Wing front and center…
It has a starter set, if FFG so it isn’t going anywhere, and
the ships are pre-painted which is a plus. I like the ideas of the cards and
vet pilots but a few things worry me about the system after playing a demo
game.
The smaller ships (x-wing, tie, etc.) are all cool and the
release of Slave I and the Falcon is double cool, but as a collectable game
that expands what happens when they run out of ships? Am I wrong to worry about
what happens when the introduce capital ships and what that will do to the
game? Is that getting ahead of things?
I’m also not that sure if I’m ready to get into the super competitive
nature of the game, which I understand is the driving force that will keep the
game alive. I can already start to see combinations of ships and stuff that
makes no sense at all in the Star Wars universe.
As a “Star Wars” game that will irk me it if doesn’t at
least follow some of the fluff. There is also stuff there that makes no sense
for Star Wars- like using the legendary pilots who are cool, but will just get
swarmed by generic pilots and taken out like chumps- which makes sense in a reality of sorts, but
not in Star Wars.
And finally the visuals of the game- the ships are well
done, but being space and all they are grey and not that colorful- visually
that makes a difference.
Wings of Glory next…
I’ve recently played a game of Wings of Glory (WW I) and I’m trying
to talk myself out of not playing this game…
The rules are X-Wing like, which makes sense since WOG is
based on Wings of War, and X-Wing just ripped off WOG/WOW in turn, or perhaps licensed
it is a better term. Easy rules if you want them, and ways to scale it up if
needed are good.
Visually the game really appeals to me- the models are
pre-painted and colorful, you can now get a gaming mat(s) to play on, and
additional planes/models are really cheap ($5-10) vs. ($20) for X-Wing.
I also feel like I can get into the feel of a WW I game
better then X-Wing.
X-Wing was fun, but I can see the combos and ship building
aspects being gamed by potential WAAC players, while Wings of Glory was just
really FUN and seems more open in the rules and not leading to WAAC.
What to do?

