Harlequin Army Build & General Tactics




 
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Hello Fritz !
 
I am a french reader of you blog (and I like it !) and, to say all, you inspired me to make an Eldar Harlequins army. Indeed, I thought my Eldar could be only be played in a Biel-Tan way, or with Wave Serpents spam. You changed my mind. But end of praises :).
 
I am a sort of noob with our Space Elves and I would like to talk a little with you about this themed army : in France, we do not have the same approach of 40k than you can have in United States. For example, you pretend that Guardians can make most things, but in my player circle and on the french community, we reject them. I think we can confront, like gentlement, our opinions.
For example, in 1500pts games, I run this list :
 
Eldrad
 
10 Harlequins, Death Jester, Shadowseer, 8 Kisses, Troupe Master
10 Harlequins, Death Jester, Shadowseer, 7 Kisses, Troupe Master
 
10 Dire Avengers, Exarch, Defense, Avenger Shuriken Catapult
10 Dire Avengers, Exarch, Defense, Avenger Shuriken Catapult
3 Jetbikes, Shuriken Cannon
3 Jetbikes, Shuriken Cannon
 
6 Swooping Eagles, Exarch, Interception
 
Wraithlord, Eldar Missiles Launcher, Bright Lance
 
For 1500pts.
 
I deploy Eldrad in one Harlequins unit, cast Fortune on both (or Dire Avenger) and Doom on an opponent unit : the one i will shoot with my DA. The Jetbikes stay in reserves and claim an objective as late as possible.
The Eagles are put on a flank, near of the big tank of my opponent to haywire it to death. Hoping on the fact he will ignore this small unit. My Wraithlord is behind Arlies to shoot with his two S8 shoots.
 
However, i feel my list is not very efficient : the only strenght I have are my two Harlequins units, and they are often not enought powerful to gain the mission.
 
Oh, i do not only want to speak about my list. But of strategy and tactics in general.
For example : what do think about Avengers wall to protect my Harlequins and give them the very important 2+ cover save ?
How do you do to deal with those ugly colossus which instant kill most of our clowns ?
Do you think it is only a themed army which will win sometimes ? Er, I know there is not an invicible army, but is it a little competitive ?
What are your favorite unit to hold objectives ? Do you try to play objectives or simply to have more Victory points than your opponent (it is a good strategy too !)
What do you think finally about Wraithlords ? You said in a recent article Wraithlords were too quickly killed ? Do you think they have their place in such army ?
 
Thank in advance for you answers. I hope will can discuss a little about this interest we have in common. And excuse-me for my mistakes in english :S.
 
Thank you !
 
Khazral
 
Khazral, I’m glad to have played a small part in inspiring another harlequin army on the table. Seeing an Eldar army on the table these days is rare, and harlequins are even rarer, so kudos to you in playing such a themed army.
First- can a themed army be competitive? Yes, I believe it can, but it is going to be much harder to play then say a new codex army, or one that doesn’t follow a theme. Non themed armies can make a mistake or two along the way and still be ok, while with a themed army if you make a mistake you might not have enough models to continue on and win the game. That said, the advantage you gain with a themed army is that for many player the understanding on how it works can be lost and you want to use that against them.
One of the challenges of playing harlequins is first of course the points spent on the clown units themselves, and THEN the points spent on other units needed to allow the harlequins to work- this then leaves you with the remainder of your points to buy other units to handle the missions, etc.
In looking at your list at 1500 points the only change I’d look to make is to drop the wraithlord and free up those points. I’ve found in my own harlequin list which often take three, they just can’ stand up to the all the plasma being taken in the USA gaming community which plays at 2000-2500 points. At 1500 points it might be a bit different, but what can one WL really do?
Tactically I’d like to see you get a full  unit of fire dragons on the table for two reasons- one they will vape anything they shoot at – infantry, power armor, vehicles monsterous creatures, etc. but more importantly your opponent will shoot at them because they need to kill them- which we are going to use to take pressure off the rest of your army.
Right now, it is about keeping the dire avengers alive so they can shoot, but also support the harlequins in terms of getting into position etc. If you run those four units forward I naturally will start targeting them- the DA’s first and then the harlequins. BUT if there is a big fire dragon squad also running up with them, then I have to shoot the dragons.
Of course the key, and the finesse of the army is going to be keeping those dragons alive as long as possible- don’t get upset when they start getting killed, each turn they are alive that buys your other units more time, its just a shame that we have to spend the points on such an expensive unit to make it a threat to force you opponent to reach against.
Eldrad will help with fortune on them, and then you can fortune another DA squad, and of course guide on the fire dragons doesn’t need to be explained.  
If you need to tweak the points a bit more I’ve found that if you take a full 10 harlequin squad you can get away with not having a troupe master to save to points- you don’t lose much hitting power, but you do take a LD hit.
I think you could also drop a swooping hawk to free up some points- a unit of 5 + exarch will still allow you to drop the grenade pack each turn- which is awesome, and still allow you to pop in on turn five for the linebreaker point.
If you didn’t object to guardians then consider swapping the jetbikes to get a unit or two with scatter lasers to sit on objective on your deployment zone and score, I’m skeptical about the two groups of three jetbikes being able to claim much end of game- they can be taken out in a round of shooting from almost any unit.
Let’s finish by talking about the flow of a harlequin army…
Imagine the gaming table divided up into three sections- you opponent’s deployment zone, your deployment zone, and the mid field of the table.
Objectives get placed in all three areas- and you would like as many mid field as you can place. Objective on your opponent’s side we are not going to try and take- let them have it. If you try and advance your harlequin army forward to do this then you are going to crash up against all of their army and you don’t have enough models to do this. Let them advance some units mid field to take objectives, and this is what your harlequins are going to try and kill- go for the troops- let your opponent come to you mid field so not all of his army can be used against your harlequins. The plan is to strip his scoring units with the clowns so what is left of the dire avengers can take mid field objectives, and the jetbikes or guardians can hold the objectives on your side.
Finally the swooping hawks can try and leap down on the last turn and land/run to maybe contest as long as the game then ends.
 
Hope that helps!
 
-Fritz

2 comments:

  1. Great to have a Harlie post :D. I think Fritz is spot on, drop one Hawke, the Troupe masters at this point level will free up some points and won't really be missed. I would try and get Blade storm on the Avengers, very useful for when you need those extra shots and you can use it in Overwatch if you didn't use it the turn before ;)

    I would also drop the Wraithlord and maybe one unit of bikes. I think it's worth havng a single unit of bikes just to give you a bit of speed at the end and they can hide easily, but a unit of Guardians with Laser/EML and maybe an Embolden Warlock would go a long way for your back field objective

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  2. I like this list! I am going to go against the grain and make a different recommendation for tweaking the list. Keep the bikes. They provide something vital: reach. They can fire two feet & they can access any position on the map. Nothing else in the original list can do that. I would also recommend dropping the hawks for a second BL & EML Wraithlord. The Wraithlord does three things that are missing in the list: it provides reach (3ft & 4ft firepower), it acts as an incredible fire magnet, and it can tie enemy forces up in combat for nearly an entire game. Further, it is a challenge winning machine & it synergizes beautifully with the psycher that is the shadowseer. You'll need extra points, so consider dropping those troop masters. They really don't provide much for the extra cost. Re-invest the saved points back into the harli squads to get everyone harlequin kisses. Finally, since you are screening the harlies with the DAs they probably wont be getting much use out of the death jesters shooting capabilities. Feel free to drop them and re-invest those points into the units that will actually be shooting: the Dire Avengers.

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