Man have I been waiting for this game for what seems like
forever…
Of course I say that about any Aliens, or AvP game as I’m as
much a fanboy for that franchise as I am for 40K. I’ve loved most of the movies
except for resurrection and the second crappy AvP movie, Prometheus was OK, but
I personally don’t really consider that in the franchise proper- a topic for
another time.
First foray into the video game series was when I saw a
friends Atari Jaguar, which was probably around 1995 or 1996 and he was playing
Alien vs. Predator which of course at the time was unthinkable- you could be a
colonial marine, alien, OR predator? I was one of those dudes that bought the
Jaguar just for the game, don’t laugh, I did the same with Xbox 360 and Space
Marine.
Since then there have been how many Alien based game? There
was Alien 3 for the SNES, Alien Res for the PlayStation which despite the limited
graphics and pushing that system to the limit is still an AWESOME game based on
atmosphere alone- it is pretty scary and more of a survival horror type game
over a bug hunt shootout.
And then of course the Aliens vs. Predator computer games,
and the recent AvP on Xbox 360 and Playstation…
SO, when Colonial Marines came out I was excited to throw
down with this most recent incarnation of the franchise…
I’m about half way through it and I’d have to give it three
out of four stars if we had to come up with a rating system. I’m far from disappointed,
but it could have been better, but overall it did get one very IMPORTANT part
correct- the aliens.
You see every game lets you revisit scenes and fluff points
from the movies, every game lets you use the colonial marine weapons- pulse
rifle, smart gun, etc. These are not
selling points developers, these are standard points of the game.
The selling point is how much fun it is fragging aliens and
how edgy it makes you in the process…
The best way this is done (Aliens Vs. Predator PC) captured
this spot on is to start the aliens far away from you, you see it in the
distance as it starts running towards you and you draw sight on it and start
shooting. While this happens one or two more aliens start running towards you,
and then at some point one of them breaks the run, by leaping at you and then
is suddenly in your face. This tension lets you gun down one or two on the way
in, but then you start to get overwhelmed and need to fall back.
Aliens Colonial Marines does this spot on.
Of course there are the lone aliens that suddenly appear or
pop out at you, and this is cool to break things up or scare you once or twice,
but if that is all you have as your alien delivery system it gets old and
boring quick- AvP Xbox 360.
And then there is the uber alien syndrome which thankfully doesn’t
plague Colonial Marines- that one stupid alien on the screen which is able to
run so fast, climb walls like crazy, and take a few hundred rounds before
dying- that is just frustrating.
So if Colonial Marines lets you play with the franchise toys,
pushes the aliens properly, and advances the storyline of the Sulaco +
multiplayer, why only three stars?
Well, without giving anything away, you spend WAY too much
time fighting Weyland-Yutani mercenaries (you know they were going to be involved)
which has me falling like I’m revisiting the first Half-Life for the PC- these
guys are a dead knock off from the white tactical body armor, the weapons, and
the chatter they make when shooting.
Was one of the developers a HL fan?
Final question for me, and it’s too soon to tell is to see
how the multiplayer options turn out in terms of weapon viability. HOPEFULLY
they balanced that, unlike Space Marine where pretty much you are an assault
marine or you are dead at this point. Sniper options like the lascannon or the
stalker bolter SEEM cool, and you can try and snipe, but the balance vs. the
boards just isn’t there.

Nice review, been thinking about picking that up.
ReplyDeleteI've been in love with the straight bolter in Space Marine. If you get nasty with the grenades and the roll I found you can mess up any of the I-win-assault marines. The good ones are a little tougher, but can still be done.
Nice review. I actually had a used copy of this in-hand on Saturday when trading in Dead Rising 2: Off the Record. I hadn't heard enough about it, so I put it back and got Skyrim instead.
ReplyDeleteCAn't go wrong with Skyrim, ever. I hear they are going to have a multiplayer DLC or version of the game, and when that happens...
ReplyDeleteI'm ashamed to say with Space Marine I'm still rocking the melta gun and master crafted grenades even after the long ago nerf to only let you carry two with favor of the armory.
For devs I go with the plasma cannon and hide at long range and drop plasma on objectives as guys bunch up to claim or control it.
I WANT to like the plasma gun, have tried so BAD esp. with my DA skin, but the rate of fire is just horrible, overheat is bad, and it doesn't do enough damage when you do hit.
Maybe I'm missing something with it?
I don't think so. I've tried it a few times as well and it just doesn't perform. I just figured I was bad with it and gave it up.
ReplyDeleteThe DA skin is ridiculously awesome though.
I'm enjoying Skyrim so far, though I'm only a few hours in. I'm a gear rat, so I keep picking up everything I see, and then calculating the value versus weight for every item. Love those iron warhammers' value, but not the weight!
ReplyDeleteAs for Space Marine, the plasmagun is a "surprise" weapon. You have to use the charged shot, and you have to catch someone unawares with it for it to really work. You have to know where the enemy player is going, and ambush him at a choke point. Alternatively, sneak up on guys who are sitting aruond like ducks looking through the sights of the Stalker Boltgun. They'll never know what hit them.
I'm a double-perk Bolter fan myself. Kraken Bolts and Targeter makes for a brutal mid and short range weapon. When I stopped playing, I was working toward Vengeance Launcher perks. If you're quick enough, you can drop a bad guy in three shots that never actually hit him.