Ok guys, I’ve tried and tried to make them work in 6th edition, but I’m honestly at a loss here, so not so much a “how to” or “Fritz says” post, but rather let me know if you have a better idea...
6th edition changed many units in the game, most got a bit better, but some are now well quite unusable, and unfortunately Tyranid Genestealers are one of them.
They are a troop choice which is good, but as troops they can’t shoot, are subject to overwatch in the assault, have no armor save, and can’t assault on the outflank. Essentially useless as troops in the game.
First thought is to repackage the ‘stealers as Y ‘stealers which are still quite handy thanks to the morphs and assault on the turn to you arrive even if a full unit costs as much as a land raider.
Second thought is to look at ‘stealer spam and try and make it work either because as a Tyranid player you have tons of them, or you are looking for something different in your list and see that ‘stealers are selling and trading for pennies on the dollar on the internet now that they are officially useless.
Problem with that is if we fill out the 20 X 6 at 2000 points that leaves us with 320 points left and what are we going to get with that? Dual hive tyrants? Hive guard?
And killing 120 models that don’t have a shooting attack back, no armor save, and have to assault so they are subject to overwatch?
Most 40K armies can kill 120 no save dudes easy, without even brining templates to the party.
The best I can think of is to build an army to take advantage of the fact you can infiltrate them and at least TRY and do a stealer shock rush.
Not that an all stealer army in 6th hasn’t been done…
I just can’t come up with how to play it effectively right now and not get my ballz kicked in.