What does list building and mysterious objectives have in common? More than you think! When we build our list we want to take into account the dice and how they are going to roll over the course of a game- both the good rolls and the bad rolls.
So you don’t take one las cannon in your army and actually expect to stop that land raider right? You need to take a few so over the course of each turn, a few will miss in shooting, no glance, or pen, and eventually strip off hull points and destroy the land raider. A number of functioning units evens out the dice. We control random this way though our lists, which is important, but why not the other random aspects of the game?
Let’s look at mysterious objectives- are they ground breaking? Is a lucky MO roll going to change the course of the game? Think not, well it defiantly can if you have the right unit on the objective at the right moment. Skyfire, simulated preferred enemy, etc. all can make a huge difference if you account for it and let it go to work over six turns.
I’m now building my Eldar lists to take advantage of mysterious objectives as an actual plan in the army- and why not- there is a 1 in 6 chance of me getting what I want for the unit which is pretty good odds.
There are three zones to deploy objectives- my deployment zone, the middle zone of the table, and my opponent’s deployment zone- so let’s look at placing two objectives in my deployment zone.
One down and then the other- what is next?
Normally I would deploy my scoring units on them, and in the case of my backfield objectives guardians would go on one, and pathfinders on the other. If I do this we then roll for mysterious objectives at the start of the game.
Well what happens if one starts exploding?
What if one is re-roll misses but my pathfinders are on the opposite?
What if my guardians would benefit from it for some reason over the pathfinders?
Now what I do is deploy one objective on the right, one on the left, and my guardians and pathfinders in the center. My wraithlords which work as blocking units go on the objectives to activate them at the start of the turn- and then when I see what they are, then the guardian and pathfinders move out to the ones that would benefit them the most.
Slight issue is that it takes a turn to get into place- a turn I can’t fully use the objective, but not really. With GW’s love affair with night fight now shooting is reduced on turn one, and I can always move and then snap fire if it isn’t a guardian weapon platform so I’m not really burning much of a first turn.
The more little “random” things I stack in my favor, or can semi-control like mysterious objectives, over just landing and finding out what they are by chance the better I can boost my list- and I’ll take whatever boost I can get.
Same things with warlord traits- which can also make or break the game in certain circumstances- and we’ll take a look at that next!