So what’s the state of Dark Heresy these days? It been a few years since its release? 2008? When it was first released Jawaballs, myself, and Tattoo Matt played it pretty heavily and then it kind of died out...
Recently I’ve been kind of feeling like rolling the D10’s and playing some hardcore ‘Heresy thanks to 6th edition and Dungeons & Dragons- yes the two are oddly linked at this point.
40K 6th has kind of shifted my playing experience and appreciation of 40K, more to the narrative side of the game, and enjoying the hobby from that point of view. Perhaps it is due to the fact that towards the end of 5th competition was all that seemed to matter, and the game really became very one dimensional = IG or GK = win. Period. The aesthetics seemed to get stripped away in favor of WAAC, and every tournament I was playing in was kind of the same thing. Same armies, same players, same missions.
6th has rebooted that, and so far I’m happy to see some of the more narrative and cinematic aspects of the game, which are now part of the game like it or leave it, like allies, and fortifications being allowed in tournaments. I’m still kind of waiting for mysterious objectives and the interactive terrain, but who knows how that will turn out- time consuming and way random for a tournament? Would it make a difference in the outcome of a game? Would you want to be on table # 1 and lose because of random terrain effects? Could you lose because of random terrain effects?
With all the new stuff to explore in 40K AND the new box set I find my imagination wandering and hungry for other aspects of the gaming universe I enjoy...
Dark Heresy is an extension of this...
It is calling…
On the opposite side of that I really enjoy playing D&D and role playing games- that kind of gaming experience is where I started even before 40K, but D&D has been kind of meh as of late. Both sets of guys I play with won’t touch 4.0 (debate for another post) and will only play 3.5. On top of that we play with all the compendiums and supplemental books allowed.
I’m really half and half on this.
From the perspective of a DM I’d want my players to play any race or class they want if they can make it fit in the gaming universe. Why not? It is their time in the game just as much as mine, and if playing some crow-like shape shifting thief fighter monk dragon born fey warrior dude where everything is your favored class is fun for you then go for it.
On the other hand this kind of turns the game into nothing more than mental masturbation since characters are so over powered and broken. You think game balance is a joke with 40K- take a look at ANYTHING outside the three core books for D&D 3.5 or 4.0. Even in 3.5, characters are god like and almost impossible to kill unless you throw encounters at the group that don’t make sense for the adventure. Take it a step further and play with a party of guys that know the system inside and out, and know what rules can be broken and munchkined out. So you go the opposite way and restrict it to the core classes and nobody wants to play.
Right now in D&D from both a player perspective and a character perspective there are ZERO consequences to your actions. Anything and everything can be undone with a simple spell or at WORST the right amount of gold- and this just isn’t with the groups I play in and DM with- I read the stuff that is on Wizards, and it is all the same.
Just as we have an entire generation of 40K players that know nothing else beyond Space Marines since GW has made them so uber, we have an entire generation of D&D 4.0 dudes that have never know permanent death or what it means to do something stupid in the gaming world and pay the price for it.
Even at low level you can reverse bad stuff like con damage, energy drains and the like so why be careful in a dungeon? Maybe its just that Gygax D&D seems a bit more REAL then Hasbro D&D....
And I’m not bitching about D&D even though it sounds like it- I love the game, the fluff, and the mechanics!
But then you take a look at Dark Heresy and you realize how brutal the 40K universe really is, and you ask yourself, as a player, do I dare challenge this universe with nothing more than my wits and SMART role playing skills.
Even really well planned characters die if you take one mis-step and even common weapons and encounters can kill you- no hacking and slashing with swords and magic for rounds and rounds of combat and then you win and heal back up like nothing happened.
I want the narrative RPG experience and want to be scared and challenged.
If I WIN the adventure I want it to be because of my superior wits and planning, not because the gaming system just won't let me die.
The guys that I play both D&D and 40K with- would they be able to adapt to the brutality of Dark Heresy?
The other think I really like about Dark Heresy and this might have to do more with how I play it from the point of view as a GM is the level of mistrust that they party should have. Sure some mysterious inquisitor has pulled them together, but what do they really know about each other with mutations and psychic powers abound? I also used to play an RPG called Paranoia like a maniac and that mechanic just feels at home with Dark Heresy.
Who can you trust if you can’t even trust yourself?
I also enjoy the temptation of the dark gods as there is always one dude in every gaming group that wants power, wants to be the most-uber character, will do anything to be the "best" in the party and that temptation is easy to offer from the point of the GM...and so much fun.
I’m kind of just ranting away now, but I would like to really tackle Dark Heresy again from both the POV of a player and a GM. Especially with all the new chaos models, cultists, GW terrain, and 40K miniatures that all of us have ready to go.
Just like 6th edition, another way to use the miniatures in our gaming collections…