hey Fritz my name is Chandler, Im 13 and have been in the hobby for about five years and would consider my self a better than average player. Anyway I play in youngbloods every year at adepticon and come in 3rd and 4th every year never wining any loot, its a 1500 point level and i was hoping you could help me make a list for wolves. last year there were 2 mech ig players one venom spam and like 10 marine based armys (Vulcan, Pedro, etc...) and i want an army that can deal with mech and some infantry know that veichles got nerfed in 6th edition. so basically i was hoping you could make me a win at all costs space wolf list i will buy the models i need as adepticon is a while away. Right now i have a rune preist and like 20 or so grey hunters gonna work up from that.
Thanks for your time in best regards, Chandler
Chandler, third or fourth place is very good- let’s see if we can help you make the push to first place, which I certainly think you can do! That said, the advice I’d like to give is less of a win at all cost list, but rather point to think about. I’m hesitant to give you what I think would be the best list right now since it will be completely different by the time Adepticon rolls around- the chaos space marine codex is out soon and we don’t know what is in it, and how soon it will be “unlocked” with the tournament builds in the game, Dark Angels are next after that and of course various 40K events are still deciding if allies are allowed, fortifications, etc.
But don’t despair!
So rather than give you a defined list, I’d like you to look past the individual units, and build more of a tactical army that has good flexibility and can adapt to the army you face on the table- since who knows what you will be facing on those top tables.
Let’s run through the list…
First thing we want to do is increase the change of shutting down any psychic powers that the opponent might bring so a rune priest is perfect, while at the same time giving you a choice of psychic powers.
From there we have your Grey Hunters which are arguably the best troop choices in the game- I like to plan for 3-4 groups of them each in a rhino. You are correct that vehicles took a hit in 6th edition, but the rhino is still a great buy in that it protects your scoring units and gives them good mobility for a really cheap cost. Unlike the points on a predator of jacked up razorback if the rhino’s last more than two turns they have done their job.
We then of course want long fangs in the group and at 1500 points as much as I would like you to have three groups, two is about right given the points, and what we need to spend the rest of our points on.
This gives us the core of your army- troops for scoring mission objectives, and long fangs to blow stuff up and support the troops + the rune priest to augment psychic powers.
Now the tactical options, and you are going to have to play with the points a bit and see what you like…
I’d love for you to get a drop pod and put a suicide group of Grey Hunters in it with melta guns. These guys will drop down turn one where you think they can cause the most damage, and occupy your opponent for a bit. A suicide pod unit will allow some of the shooting to be taken off your long fangs and other grey hunter units allowing them to do more damage and get into position for mission objectives.
The ‘hunters in the pod will die, and might not kill their points worth, but what they buy you in capturing your opponents focus for a turn or two is more important. That said, you will have to practice knowing where to place them given what is on the table. You don’t want to drop them right into somewhere where the entire army can shoot at them and kill them in a turn, while at the same time you don’t want them in an out of the way place where they won’t do as much.
Perfect example is if you were facing space wolves…
Imagine you were facing two long fang groups- what are your options? Shoot them with your long fangs- ok, but your ‘fangs are better used against other targets. Get your Grey Hunters up there in the rhinos- will take a bit all the time taking fire, OR drop in the pod with the grey hunters, land, fire, and hurt one group and now your opponent has to deal with that- protecting what is left of his long fangs with other units or shooting the hunters with his fangs.
Don’t get upset when that pod and grey hunters die as long as they do what is given to them.
Then I’d like you to get a group of wolf scouts with plasma guns/pistols as another harassment unit- their ability to outflank on the entire table makes them a huge pain in the ass- and plasma guns, while they can and will over heat makes them a threat to vehicles, infantry, monstrous creatures, etc.
Next in the list is a small group of thunder wolves, maybe three or perhaps two lone wolves, again playing with the points is going to be the challenge! These units will hang back with your scoring unit grey hunters and intercept anything moving to kill the grey hunters or stop them from completing any mission objectives.
Imagine if you are heading to take an objective and your opponent is also moving a unit to take the objective- you send your blocking unit to intercept theirs so you grey hunters can take the objective. If the thunder wolves or lone wolf eventually die, that’s ok as long as they stop or slow down what was coming into your grey hunters.
AND finally the last thing to consider including or adjusting for later is a defense line with a skyfire gun- you can use the line to protect your long fangs, and the sky fire will allow you to deal with flyers if they become an issue as new codexes come out.
Hope that helps, but certainly you should be checking out other blogs and sites to get additional points of view- take everything in, practice, and formulate a plan as to how your army is going to work on the table, and then take the fight to your opponent- making them react to your army and go on the defensive.
I’d recommend checking out this blog next in your quest for 1st place: http://space-wolves-grey.blogspot.com/