So now that I’ve had a chance to play a few games with my Saim-Hann what am I seeing in terms of Eldar on the table, and how to adapt?
On the one hand things have changed again, yet as always, they seem to be the same- how is that for a cryptic Eldar-ish response?
Well, no doubt we are dealing with a 4th edition codex in terms of assumptions about the game- point costs, scoring units, and specialist units- all things that are now no longer exclusive to Eldar (like psychic powers) or even effective anymore (banshee vs. terminator?). Just like in 5th edition we can’t try to play the game as if we have a current viable codex.
Now of course the first place to look is allies, and you can go with that to make up for your shortcomings on the table, but is this the best way to go? I can’t and won’t tell you how to enjoy the game as long as it is “legal” it is a go, but personally I feel this ruins the look of Eldar- I’m playing space elves and that’s all I want to play. That said, with allies I’m still not that impressed with what it brings since Eldar are expensive to begin with- it’s not like we are playing cheap space marines and taking even cheaper IG units to compliment them with- making a better list even better, over making a mediocre list a bit more mediocre.
Of course the first place we are going to start with is a dual farseer build. I’ve been saying forever that one of the few things Eldar have going for them is psychic support, and now more than ever that is true. 1500 or more points = two seers standard. Period.
The return of the seer council…
You need a seer council, get over the huge cost of points, it’s the nature of Eldar- nothing is op, cheap, or easy like marines. Five warlocks as a minimum, embolden, destuctor, and then two ‘seers- one with fortune and the other with stones and two+ powers from the book or cards. The one seer keeps the group alive and the other abuses powers while the warlocks are expensive wound counters. You also really need the bikes for mobility and the 3+/4+ save + re-roll since you will be taking more fire than ever.
Tactically on the table, Eldar can get some nice AP 2 weapons, and with the death of vehicles, and a shift to more infantry based lists + reduced cover you might not feel as bad paying for all those prism cannons and star cannon, but we will get into this in a bit.
Missions.
Same game as before even if we can’t contest objectives anymore on turn five with our grav-tanks. Don’t cry over the rules chance, it’s ok, besides it’s not like this didn’t become standard operating for Eldar and thus was expected.
Here is where we are now, and what I’m working on for the missions…
There are two ways to get points in the game- control objectives and then the secondary list of killing the HQ, first blood, line breaker, etc.
Half way through 5th edition I gave up trying to kill stuff with my Eldar- marines got cheaper in points, more numerous, and more pumped up with special stuff and rules- more so now.
It’s often hard to win a game playing Eldar, but not hard at all to tie the game- if you have ever faced a good Eldar player you know what I’m talking about- I may not win, but you won’t either- especially frustrating in tournaments.
SO, since my warhost can’t kill much, its one job is to make sure my opponent doesn’t get the primary missions objectives- focusing on troop killing or scoring for the mission, contesting with jetbikes, etc. While my opponent is trying to “win” I’m just trying to “tie”. From there, I 100% am trying to win, need to win, the secondary objectives- first blood is easy, kill HQ we set up with opportunity form the seer council, and line breaker is easy as pie with jetbikes. Eldar need to secure these secondary mission objectives, and make THAT the focus of their game over direct confrontation.
Remember, you can still lose 90% of you models, hardly kill anything, yet still win the game.
Hope I haven’t been so cryptic here, more details, battle reports, and the tactical how to plans to follow as I work my way through 6th.
And of course as always Harlequins are a different game altogether.