Ok, now that the dust has settled and I’ve had some time to sit down and capture my thoughts it’s time to report in on the Conflict GT tournament…
Held at the Palisades Mall in Rockland the Conflict GT is a three day RTT event featuring 40K, Fantasy, and for this year Flames of War, and Warmachines.
Let’s talk about the event itself, then some observations from my games, followed by some pictures and other assorted eye candy- all over the next few days…
First up the logistics of the event.
Space and setup was top notch. Holding the venue in the Palisades Mall was fantastic, and given the location and the size of the room it couldn’t have been cheap. It really goes a long way to keeping the attendees relaxed when you can head down to the food court in-between games to get a snack or grab lunch/dinner and everybody can eat what they want and hang out.
Terrain and tables were decent, space was good in that you didn’t feel that crowded, and the extra tables for bags, display boards, etc. was adequate.
Missions were a mix of the standard 40K missions, some elements from 4th edition (remember the recon mission?) and some homebrew stuff. There were a few random elements like objectives moving each turn, etc. which might piss some people off, but really at this point if you have even a semi-proper 5th edition army, you have enough troops and mobility to take care of it. Personally I thought the missions were well done, and were a welcome relief from the NOVA format. (No hate on that by the way, the more variety the better, and NOVA does favor certain army builds.)
The TO Aaron did a good job at keeping things moving, and while things did slow down a bit here and there, for the most part everything kept on track and moved along. That said, the Conflict GT has grown a lot just in the years I have been attending, from the shop over in Toy Wiz, now to pushing the bounds of the room at the mall. Aaron, I think your success is making this more than a one man show! For next year I think you need a few more underlings and servitors to help out and make it less hectic for you.
Only one really-
The only issue I could really find with the event was that the doubles games on Friday and Saturday night started way to late- we finished and got out of there by 12:30 AM since it started at 6:30 on Friday. I would have preferred the doubles to be Friday night only, and end maybe around 10:00 or so, so we could go out and hand out with the guys, or get to bed at a decent time for the kickoff on Saturday. I will say that I don’t know if the doubles timing had to do with room availability or if since it was a Friday night allowing players time to get there after leaving work at 5:00. If somebody knows, let me know to set things straight.
Onto the games…
Interesting to say the least, and the battlefield info I took home is going to be invaluable- and shared over the next few posts once we get past the event coverage. I build my Necrons to face Space Marine MSU and 5th edition spam…and wound up facing all xeno armies, some of odd build which really left me deficient with the tools needed- such is the way with matchups. That said, for the one game I faced Space Marines, it was over by turn two- their list broken by my build, with only cleanup left as scarabs flooded the table, and warriors advanced as planned.
My record for the event- a lousy three losses, two draws, and an epic win. Not good.
First game was against Dark Eldar and I did pretty well out of the gate pushing objectives, mid game my opponent really hit my with the guys on the surfboards whose real name I’m now spacing on, and I just couldn’t pin them down due to hit and run. I’d pile on scarabs, and they’d pull out. Getting hit in the assault again and again left my forces to thin, and I couldn’t cover the objectives.
Second game was against Eldar, and my mistake in setting up cost me the game in a draw- was completely my fault since well I’m not sure what I was thinking. Mission was “recon” from 4th edition- get more scoring units into your opponent’s deployment zone then your opponent has in yours. In recon you always want to go second if you don’t have a redeploy so you can place your scoring units opposite your opponents.
I want first, maybe to get in my lightning strike from Imotek which has been the standard for me- hit stuff right out of the gate. I deployed, my opponent matched, and we had to walk head to head right into each other. He had a huge wraithgaurd squad with Eldrad so fortune was up, and combined with T6 I just couldn’t stop. Killed his other scoring units, and I had to veil a squad of warriors to his side to tie it up. My own failing.
Third game was against Tau, with no mid field terrain, none, so I was forced to bunker down, go to ground, and hope my lighting strikes would kill a unit or two for the kill points. I hit two suit units and they ran, but not far enough and regrouped. Immobilized a devilfish, and other then that lost 2-3 kill points thanks to my single tomb spyders. At least it was a quick game.
Fourth game was finally against marines, and my lists did what it was born to do- chew them up. Scarabs swarming land raiders, death company dreads, tactical squads- I set the Blood Angels back a few hundred years with their loss of gene-seed and battle brothers.
Fifth game was vs. Necron wraith wing and it was a close game on objectives- the usual if it ended on turn five I would have had it, but it want to seven and I just didn’t have enough to hold out with the other Necrons taking two objectives.
Final game was vs. Necrons again- three objectives, that just got bogged down with scarabs fighting scarabs for a draw.
So how did the games change my lists? First major tournament with Necrons really gave me a heads up with the evolution of my list for how I want it to play.
Warriors are out and done. Hate to say it, but their small anti-marine list MSU where worthless. Sure they are cheap, but for the points and only a 4+ save just sucks. Compared to my immortals and the 3+ save it was night and day.
There were also some key opportunities where I wish I had some Deathmarks so they are going back in.
C’Tan was both a waste or points, and the big MVP. His worldscape really caught the attention of guys, who then went to great length to kill him- shooting an entire army into him each turn. Of course he died, which would have been ok if I could have capitalized on the opportunity it opened up, but I couldn’t- need to work on that. Guys really seemed worried about the model loss from the terrain.
Scarabs really need furious charge- going to work that into my list.
We’ll talk more soon on this…
Before we get into the other items of the event, two quick questions and your guys opinion of them:
One- Grey Knights charge a group of scouts- can the Grey Knights choose to attack with their storm bolters in the assault phase over their power/force weapons in the assault? The idea is to NOT casue power weapon wounds and try to stay tied up in the assault. I say NO since a storm bolter is not a close combat weapon, and you have to use the close combat weapon you are armed with- EX power weapons. Now if you had two like a power fist and power weapon, or combat knife you could pick.
Two- Librarian force weapon on scarab swarms- three hits, and three wounds- does it kill one base and then deliver two power weapon wounds, or does it auto-kill three bases?
Meet the Orc-astra…