40K 6th Edition Hopeful Yet Fearful…


6th edition is right around the corner and if you are German, then by all likelihood you already have the leaked PDF…

Two days till the pre-order madness and then the big day after that when we all get our hands on the “official” rules, dispel the rumors and take a big sit-down with our armies.

Where do we go from there?

I’m both psyched and ready to get my Saim-Hann back on the table in full force, brining the star cannon smack down to the mon-kei, but I wonder how the new edition will treat them independent of a new codex, which by all means is probably still two plus years out. I can’t believe we have gone an ENTIRE edition without an update…



Psychic powers AKA devastation have me the most intrigued since I’m a sucker for anything magic in a game- the more alluring the power the more I can’t resist- so when I heard the rumors of course my first thought was on the huge boost Eldar were going to get.

We are the masters of the psyker arts right?

And then we find out they only get access to two lore’s and as usual Space Marines get everything as if there is no power armored conspiracy in play.

This upset me, but at the same time is a good thing for our army.

Marines are going to be spamming the powers left and right. Allies are in, so you can bet if there are some real power exploits lots of guys will bring another libby in tow. IF psychic devastation becomes the new cornerstone of the game, well, not only can Eldar at least participate, but we can assure that our opponent’s won’t have access to their new toys via runes of warding.

I’ve talked about how bringing two farseers is now mandatory in the game for Eldar to even try and compete, could I be more wrong now?

Of course if GW FAQ’s runes since they work so well, well, then that is another issue…

So I might only have access for two types of powers, plus my codex, but at least I can make sure you don’t have usable access and are at the mercy of my own powers.

I expect good times ahead and much Fritz tricknolgy from the psychic powers alone!

But what about the other elements in my list?

Wave serpents, Vypers, and Fire Prisms?



Rumors of a 5+ jink save for fast skimmers also really intrigue me, as does a new lease on holo-fields and perhaps even star engines.

And what if jetbikes then have a special rule also?

All that included as rumors the biggest reset for me in terms of the game is the missions. In 5th my Saim-Hann were all about mobility, and being in the right moment when the game ends. I would routinely lose 90% of my army and yet somehow win the game- only makes sense in 40K.

HOPEFULLY, and I have high hopes for the missions- adding back some tactics other than just castling up with a parking lot of chimera hull and rolling the dice while fancying yourself the second coming of Alexander the Great.

Imagine if TACTICS didn’t involve just removing models?

If 6th can deliver this then suddenly my Saim-Hann with their speed and trickery open up an entire new dimension of play.

Of course if that fails I can always fall back on just playing Grey Knights, and that begs the question- how can they get anything other than super better (is that even a word?) in 6th?



More psychic powers, cheap henchman so you can then pull in that extra allies libby, along with all the latest and greatest in their book already.

And what about the power weapons rumors- are they AP 2 or 3 guys?

Force weapons are rumored to be at AP 2 and guess what- ‘Knight have them like candy, plus the halberds, plus the crazy grenades, plus the best dreads…

I’m not hating on ‘Knights, I was just hoping for a little balance to the book away from the dirty reputation it currently has in 5th.

Maybe the missions will balance it out?



And finally Necrons, my poor Necrons- NO psychic powers, NO psychic defense, What? If the psychic phase is as crazy as rumored why would anybody play a non-psychic army?

How could GW, even in their own crazy logic, make a game introducing a major and dynamic new game phase and completely LEAVE out half of the armies giving them no powers?

Ok, I don’t get the powers, but at least I have a defense for it like runes or warding or a psychic hood right?

It’s fair I’ll have to rely on gloom prisms?

Trololol
That said, I’m not selling my Necrons yet!

Maybe the magic phase, sorry, psychic devastation phase will be as random as all the other lolz stuff in 6th like terrain, charge distances, etc.

Maybe the rumor of gauss stripping a hull point on a to hit of “6” is true?

Suddenly mass ranks of warriors are really scary, especially if rapid fire gets a boost also. Warriors combined with scarabs will mean the end of any vehicles on the table.

Add in marine killing AP 3 destroyers and maybe Necrons deliver such a kill volley of shots that it isn’t so bad you can’t throw around psyker melta shots or mind tricks?

Change will happen, and as much as I’ll hate some of it, other aspects will be really good for the game, and if anything else IT IS time for a reset of 40K.

Advance the story line, shakeup the WAAC players, and give more random/options out there for us fluff and hobby players.

Who knows, maybe GW is delivering a game that has something that all player aspects of the hobby can enjoy.

Either way it is going to be a busy summer not only re-inventing my armies and how I play them, but also getting back to what keeps me playing the game, rolling those dice, and pushing around my plastic soldiers as I go pew pew- pulling off the last minute win with as much showboating as possible, and making new friends to hang out and roll some dice with in the gaming community.

19 comments:

  1. I am german and I don't have the leaked PDF. Serves me right for only hanging out on english-language boards, I guess. Though I have to ask: WHY DID NOBODY TELL ME THIS?
    That being said, between warriors glacing vehicles to death (once again), destroyers gaining Preferred Enemy during the shooting phase and a general boatload of jump troop shenanigans I honestly doubt that necrons will have a lot to fear. Snap Fire with Tesla weaponry might turn out to be hillariously potent, too.
    Saim-Hann might also be quite devastating, if those skimmer and jetbike rules turn out to be true. An old enemy of mine has a quite large SH force (from the days of Codex: Craftworlds) gathering dust in the basement, but he is interested in reviving it, if 6th edition warrants it.
    Random charge distance still galls me, though.

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    1. Scouring the german 40k community turns out to yield exactly zero leaked rulebooks. Turns out the whole thing is, apparently, a fabrication.
      An hour of desperate, frenzied search for no payoff. Great job, me.

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  2. "Advance the story line, shakeup the WAAC players, and give more random/options out there for us fluff and hobby players."

    Sums up my feelings on 6th pretty well. Good read as usual Fritz!

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  3. If it were me and I had your armies, I would start planning to build lists and combo's with the Eldar and Grey Knights. Something like taking along your Saim-Hann army and adding a Grey Knight Librarian and Terminator Squad.

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  4. An entire edition missed? Of course; you have 'Eldar' in your name. Be glad you don't also have 'Dark'. Then it would be two editions.

    However, all Craftworlds may now rejoice because the Dark Kin have found common cause and may ally with you. And vice versa.

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    1. And he'll be able to get more clowns on the table than ever before in his harlie list.

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  5. Doom + Venom spam = LOL

    SRSLY it's looking like GWs Imperial love affair is getting taken to 11 at the (further) expense of Xenos books, crons look to be getting a serious boost and will become utter filth whilst DE and Eldar are getting the shaft, some of the folks at head office hates them some pointy's , I lol at the wild speculation claiming ^th will somehow make the Voidraven 'good' there are numerous readily available psy powers more powerful than it Doom Mine of ultimate death devastation and doomage ....

    May be a DE army up for sale soon...

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  6. I'm very excited about 6th edition. Looks like Imperial armies will still be power houses but if xenos get a boost up it'll still be a good thing.

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  7. The thing that kills me about this edition is that Farseers are now willing to whore themselves out to practically everyone. The definitive Eldar trait that gave this aged but noble codex it's fighting chance is now available for everyone; for the low price of $17.95 your Grey Knights can too have their very own Farseer! It seems 40k has gone from a game with many different factions to just one ... big ... faction. (And a small Tyranid faction?!) What on seems on the surface to make the game more creative will really make it more homogenous.

    Runes of warding for all! Fortune for all! Doom for all! We are all Eldar now. Oh well; just I'm glad I painted my Dark Eldar white like my normal Eldar, how prescient! Because it's all about webway portals and wraithguard for me from here on out.

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    1. Also, it would seem our beloved witchblades/singing spears are no longer 9 vs Armor but rather S3+2D6 - I know Eldar have anticipated something this for awhile, and hull points make tanks weaker, but ... argh.

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    2. Fortune only works on Eldar. May be that there will be an Errata that says something to the effect of: "Change the text from Eldar unit to friendly unit", but at the moment, no Fortune for non-Eldar.
      Besides, as it seems such "friendly effects" will only work on allies with a "Borthers in Arms" status and according to the list on the GW homepage, the two factions highest in the list for Eldar are Dark Eldar and Tau. If I got that right all the other potential allies are "grudging allies" and buffing psychic powers don't work on them, even if an errata should change the text for Fortune.

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  8. Not sure I like the new template Fritz, reading the comments is very hard, or maybe I just need glasses =)

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    1. Agree, it is a bit on the small side.

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  9. Unfortunately the more I read about the apparently confirmed (by the White Dwarf) rumors, the less I believe in Eldar getting any kind of boost from the 6th edition rules.
    The new rules for vehicle damage and hull points will make Holofields useless, fast skimmers will get easier to hit in close combat, energy weapons will have AP3, making Banshees useless against Terminators, passengers can only disembark from vehicles that moved 6", cover saves will be reduced and harder to get, there will be no psychic phase, we only get 2 out of 5 psychic lores and nobody knows yet how the next Eldar codex will compensate that and when it will come out, everybody gets anti psy abilities. If Jetbikes don't get spectacularly much better I just don't see where the boost for Eldar might come from. Basically the only good thing I've heard yet was that sniper weapons will get better, making Rangers an option again, but else...?
    Oh yeah... we won't have to buy Star Engines anymore because everybody gets extra movement in the shooting phase now. Great.

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  10. I think Eldar are more viable the more I see of the new rules:

    - No variable game length is HUGE for eldar.
    - S6 spam gets hugely better at tank hunting i.e. 6 BS3 S6 shot statistically glance kill a rhino…
    - You don’t can’t really stop eldar shoot by stun glancing them anymore
    - Jet bikes can moving 48″ seems pretty solid for late game objective taking
    - templates not being half strength against vehicles if the hole is off them mare fire prisms a terror
    - fast skimmers moving 12″ and firing 2 weapons at full BS makes vypers and wave serpents better.
    - New Psychic power are solid for the Farseers
    - Eldar are one of the few armies with true psychic defense
    - Eldrad
    - Jet bike seer council got better in a lot of ways
    - Autarch on a jetbike is an interesting and viable concept
    - Offer 2k they pick up some really good allies. Teh concept of doom and all those dark eldar posion shots is frightening, or eldar with Tau
    - War walkers are good glass hammers (not sure if 2 HPs basically makes them too easy to kill though)
    - Haywire grenades get a lot better
    - Missile launchers are going to suck which is great for eldar vehicles
    - you need a 6 to hit a fast moving vehicle
    - Eldar have tons of AP2 if they opt to take it to deal with termies
    - Really only major negative changes I see are can’t claim an objective inside a vehicle, fire dragons in waveserpents are a little hard to deploy (people will just run away), covers saves are lower, holo fields are largely useless now, powerweapons were nerfed (sorry banshees),

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  11. One thing is for sure, when the "most power weapons become AP3" rumor is true and everything points at it being true, Terminators will finally ascend into a power level league of their own, only joined by a few HQ characters.
    Nobody said anything yet what AP Rending attacks will get, but does anybody think Rending will get a better AP level than power weapons? I doubt it.

    Dark Eldar might fare much like CSM did with their current codex. They got a new codex a short time before the new rulebook and the codex looked strong, but then comes the new edition and fucks them over.
    Sure, DE might still profit a lot from certain things, but nerfing power weapons (and perhaps rending) like that will almost make all their close combat units useless, especially when as many Terminators will swarm the battlefields as I expect.

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  12. Why worry about how it plays? You'll play it regardless. All this hallabaloo.....

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  13. So, what's the verdict?
    Unfortunately I don't see the boost for Eldar Fritz was hoping for.

    And did you see the FAQ? Not much in there and all the real news nerf Eldar, except "Intercept" maybe. "Veil Of Tears" and with it Harlequins took the biggest hit as it seems. There is some confusion about the English language text, but apparently most non-English FAQs are quite clear about Veil Of Tears losing the 2D6x2-thing and only giving an permanent and enhanced cover save.

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