Xbox Space Marine Heavy Bolter Tactics



Brothers, honor the chapter…

This week we are going to look at using the heavy bolter in Space Marine- the how and where to earn you 15+ kills a game in seize ground. The first step is adapting your play style to the heavy bolter- it is going to take a bit of time if you are coming from playing an assault marine. The heavy bolter is not a weapon you run and gun with- you need to set up your kill zones.

The key to success with the heavy bolter is to set yourself up in a high traffic area where you can see opposing marines and they can’t readily see you. They enter your field of fire at range, and you gun them down…

The hard part of this is getting into this position and set up, while not getting assaulted or melta-gun vaped on the way. Often what this means is that at the start of the match you will be running right to the position and not stopping to cap your home objective for +200 points- but don’t worry you will make up that XP in terms of kills.

So let’s look at two of these vantage points…

The first is on that shattered bridge…

You are up and you run out of the spawn point, past the home objective and over to the side of the bridge up the ram overlooking objective “B” on the lower floor. From here there are ONLY two ways to approach- down the hall or over to your right if you get flanked. When guys run in to capture B you gun them down.



Do this enough, and somebody will respawn and attempt to outflank you, so be ready to check to your right and gun there if needed. Also, ammo will run dry pretty quick so if you don’t have the extra ammo perk plan to run and grab some that is close.

In terms of perks the two you need for this build flavor are the coolant and extra ammo- basically so you can keep shooting long, fast, and hard. Setting up those kill zones means opponents really can’t shoot at you so you don’t need the iron halo, etc.

Second kill zone is on the manfactorun board and on a good run against a fully opposing team you can get 20+ kills easy…



Speed is key in getting set up, so when you spawn, you run out past your home objective- no time to take it, and set up in the corner of the ramp overlooking the center of the map. Anybody that moves into the center, or runs around the corner gets gunned down, and from the elevation you have, they won’t see you until you start shooting.

You are vulnerable to raptors and assault marines here, but when they jump, being in the corner, they can only land in front or to the left of you which makes it a bit easier to drawn on them and gun them down…

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