Thoughts On Tonight's Game...





So tonight I have a game scheduled against drop pod Space Wolves…

Lots of Grey Hunters, Rune Priests, and the Logan bomb coming down point blank into my army…

What to do?

Well, I’m planning to bring one of two armies- either my Saim-Hann or my Harlequins. I’ve been back to my Saim-Hann here at the close of 5th edition so I’m happy to enjoy playing them. Harlequins on the other hand are also really fun, and Eldar, and I’m curious to try out some proposed 6th edition adjustments- curse those silly rumors that have me hungering for conformation.

Either way, let’s talk about the plan for both armies at the start of the game…



Saim-Hann can go first or second, but the harlequins need to take first turn.

If my Saim-Hann get to go first they deploy in a large blob, fortune up, and move fast/turbo boost for the cover saves. Which unit gets fortuned depends on what army I’m facing and the mission. In the cast of Space Wolves, I’d fortune both my vyper squads and hide the jetbikes behind them and the other grav tanks so the pods can’t land in range to really shoot and hurt the jebikes. Vs. marines having those starcannons is a must on the vypers- a turn of a guided volley will take out a squad no problem.

What would put the hurt on me is if I get seized on the first turn- which is what the Space Wolves want to do if they go second.

Another option is the usual reserve my units, come on, and then run and gun. While this can work, what I really miss out on is the lack of supporting psychic powers- guide and doom to boost the hitting power of my units since Eldar are always outnumbered 2 or 3 to 1. And of course without any autarch reserve modifiers (I’m running to farseers) I might not get that critical mass in.

If I go second I have to make the call- reserve as above or deploy out and take a round of pods dropping in and shooting, which at this point in the game and vs. Space Wolves I just can’t do that- I’d have to rely on poor rolling on my opponent’s part in shooting to just stay alive.

So we are back to reserve and run and gun…

Harlequins.



100% I need to take first turn with these guys, regardless of the mission vs. drop pods. Set up in terrain with my Harlequins as wrap around of my troops and wraithlords, and then Eldrad + generic farseer fortune the three groups for the 4+ cover save re-roll. Take that first turn of shooting, and then doom + assault with the clowns and wraithlords.

If I get seized I’m really in trouble and in a world of hurt…

Reserving is really hit or miss with the Harlequins and depends on the understanding of the game of my opponent…

How much am I willing to gamble?

If I reserve I can walk on 6”, run D6 (let’s average that to 3”) and then assault 6” which gives me a 15” threat range. If my opponent drops the pods center table, then the units inside can bypass my veil of tears when I come on and I don’t have the support of fortune so I’m in trouble. If they deploy closer to my table edge, not aware of the speed of my harlequins I can catch them in the assault when I come in. It has happened more than once, but again, I’m making an assessment of my opponent which is really a gamble…

Saim-Hann gives me better odds vs. SW drop pods…