So many games so little time…
Haters are still hating Dreadfleet!
As wacked out as 40K gets sometimes with the crazy lists, cutthroat tournament scene, and man children throwing their fits, always keep in mind there is so much more to the GW hobby and community. Other systems to explore, new worlds to dominate, exploits to carve your name into the stars!
On one such world, in the ruined city of Mordheim, a grim and desperate warband devoted to the dark gods is lead by Magister Fritz in their search for wyrdstone. Unlike 40K, “chaos” is actually rather decent and fun to play in Mordheim.
What is exiting about spreading your wings into other GW specialist and defunct games is that it allows you a chance to experience the magic once again- a place where you don’t know all the rules, have to relearn your tactics, grow and expand.
For example in my Cult of the Possessed warband I have a magister (think psyker), a possessed mutant, and some henchman. Given the gold you need to spend to make your possessed mutant bad ass enough, and the temptation to over indulge in the gifts of the gods, your warband is going to be smaller than most. Knowing when to strike an being conservative is key.
Naturally when I started playing Mordheim I expected many of my god like 40K skills to carry over since the game was similar- wounds, toughness, shooting, assault, etc. well…not quite. Myself and the rest of the guys playing were all on equal footing in terms of learning. Getting to be a noob again is fun when everybody in the room is a noob. It allows you to check your ego and grow as a gamer!
So there I am with a big bad chaos mutie who on paper looks like a deathstar so I play him like a land raider and terminators- go out and kill stuff! Unfortunately, as I quickly learned when you don’t have fifty or so more models and dozens of tanks to back you up this isn’t always the best idea. The hazards of Mordheim alone are enough to get you killed or hurt.
Learning and growing…
Now I use my possessed mutie as a bodyguard for my magister. Think of a core that the rest of my warband revolves around- magister is protected and gets to leverage his spells which can be key depending on the roll I get.
Something easy to learn after a few games, but sometimes hard to see if one is caught up in a particular system of thinking.
It’s easy to get burnt out or jaded after awhile, let yourself have some fun again…