I've been looking at your tactics vids for a while, and I play wraithguard eldar, orks, and I'm starting Templars. How's this for a 2000 point list (the main points level at my club):
Black Templars 2000 Points
Emperor's Champion with Accept Any Challenge, No Matter the Odds - 140
Marshal with artificer armour, lightning claws, bolt pistol, Holy Orb of Antioch, Iron Halo, Terminator Honours, teleport homer, frag grenades and furious charge - 190, 330
Command Squad of five Initiates with Terminator Honours, apothecary, Chapter Banner, furious charge mounted in a rhino with extra armour - 275, 605
Reclusiarch with bolt pistol and terminator honours - 111, 716
Five Initiates with chainswords and bolt pistols in a rhino - 130, 846
Five Initiates with chainswords and bolt pistols in a rhino - 130, 976
Nine Initiates with chainswords and bolt pistols mounted in a drop pod with deathwind launcher - 194, 1170
Five Sword Brethren Assault Terminators with lightning claws and furious charge - 215, 1385
Five Thunder Hammer/Storm Shield Terminators with tank hunters - 215, 1600
Dreadnought with Venerable, assault cannon, close combat weapon and tank hunter - 145, 1745
Land Raider Godhammer with Extra Armour - 255, 2000
This army is not supposed to be incredibly competitive, (I leave that to my army of warlocks, wraithguard and d-cannons) it's mainly for fun, but winning can be fun too, right? I love the fluff of templars, and the 'No Surrender! No Retreat! No Mercy!' series of vids seriously influenced my decision to start Templars (the fact I've been offered a forge world Templars venerable dread also helped ;)).
Harry, just a few minor tweaks to your list- stuff I’ve observed playing my ‘Templars against other competitive 5th edition armies. You are going to have to play around with the points a bit…
First up is the dread- 100% venerable and tankhunter. Go with the las-cannon over the assault cannon since you only have one dread in the list. Las dreds have fallen out of favor in other marine lists since the autocannon build is so much better, but we ‘Templar players are still waiting for the mechanicus update on that. The assault cannon, while kind of a poor man’s auto cannon is only 24” range which means you either have to wait for the opponent to come to you- wasting a turn or two of shooting or move forward with the dread exposing him and taking him out of cover- which is an easy target only having one.
I’d rather have him in 4+ cover with the venerable re-roll and S10 las cannon plinking away every turn. Keep him near an objective as support and when your opponent goes to take said objective use the close combat arm with preferred enemy to punch things- another reason, for duality I keep that on and not the las/ML build- but you can try and play with that- S9 missiles are nice, more of just a personal preference.
Since we can’t combat squad down ‘Templars want to be 5-6 strong in size with a power fist in each unit for our initiates. That said, putting them in a rhino is kind of a waste- they won’t be shooting out the hatch so a razorback is better with a heavy bolter or a las cannon- at least with the HB you get some shots moving forward. As mentioned in the vids I keep a las cannon RB in cover on my objective(s) with the dread as a firebase and move out with the HB RB to engage my opponent.
Command squad is blingy but you are going to have a blast with them- get a power fist or lightning claws, I prefer the lightning claws even though they are pricy.
Everything else is pretty much spot on Black Templars- you are going to have a blast with the furious charge lightning claw terminators also- the art with these guys is getting off the charge of which they are godly.
Everything else kind of follows my vids or .PDF guide. Of which the vids and .PDF need to be slightly tweaked for smoke and the storm shields since they are pre-update but the core idea is 100% still the same.
Best of luck!