
By DeviantApostle
Ouch, where to start. You’ve got two options: Brie or Gouda. Without his Dais, Vect is an engine of destruction that needs to be mixed in with a unit to soak shooting wounds and either a Raider or Venom to deliver him to the right place. Basically, you’re picking up an expensive super-Archon that can spank the Lord of Death with his evil stick before Mephiston can even strike. With Preferred Enemy against everyone he re-rolls to hit with WS8. Bottom line, if you don’t have an invulnerable save or a lot of luck, you’re dead.
In addition, note that he carries a 12” range small blast weapon that can wound most things on 2+ and ignores power armour with his massive BS8! Never worry about missing or killing yourself with it. On top of that, wounds dealt heal Vect… yeah, he’s not going anywhere if he can catch a breather to shoot.
There are a few units that Vect may have a momentary pang of doubt facing. A large Seer Council could give him a run for his money. Warscythe Necron Lords or C’Tan will snap his neck like a puppy if they get to strike. Charging Banshees and the Keeper of Secrets are a danger for the simple fact that they go first, the Keeper more so as it deals instant death. Everyone else needs to swamp him in disposable units or tie him up with walkers, both of which can be somewhat counteracted depending on the bodyguard you choose to run him with.
And let us not forget his seize the initiative bonus that is either the icing on the cake or the tasty fluffy centre depending on your point of view.
With his Dais, Asdrubael Vect is the Dark Eldar deathstar unit. The only downside is that you’re almost doubling his point cost before you buy a compulsory unit of nine members that must be deployed embarked on the Dais with Vect. That makes the cheapest build possible with the codex more than 500pts in a single unit.
What do you get for that expenditure? You get a Raider with the Ravager’s guns and close to a Land Raider’s AV. Oh and since you’re spending so much already, the rules for the Dais say that it’s treated exactly like a Raider in all respects, which suggests that you can throw some upgrades such as Nightfields and Flickerfields on it to make it even more survivable. Also consider the Shock Prow and Torment Grenade Launcher combo for tank shocking goodness, at least until an errata tells us otherwise.
Possible Bodyguard Units:-
- Incubi seem like a good fit here for ultimate power weapon attack spam, yet Vect does not carry a Phantasm Grenade Launcher (PGL), leaving the Incubi without grenades. Unless you take an Archon with a PGL in the unit as well, which skyrockets your unit towards the 1000pt range.
- Warriors or Trueborn can fire out of the Dais or simply give Vect more shooting to supplement his blast template. Trueborn seem to be a good fit, supplying it’s own PGL and possibly an Agonizer not to mention assault weapons that can fire and charge on the move. Throw in 4 Blasters on the Dais and Emperor Titans tread lightly around this unit.
- Wyches or Bloodbrides add more punch in hand to hand and a plethora of 4+ invulnerable saves in an assault. Honourable mention should go to Shardnets and Impailer Wych Weapons if you’re worried about enemy attacks getting to Vect, you can cram three of them into a Bloodbride unit on the Dais. If you can hug cover, you can leap the unit out and murder something important to your opponent since you’re still open-topped.
- The Court of the Archon is possibly the worst fit here. It’s more of an anti-infantry unit yet it’s hard to look past the Trueborn if that’s what you want.
- Always consider dropping one or two members of your Bodyguard unit to throw in some Haemonculi for the pain tokens, depending on how flush you are with points. If you’re at the point where you’re considering Vect in the Dais, let’s face it you might as well cheese all the way. The only downside is losing Fleet, particularly if you’re pairing up with Wyches or Bloodbrides.
- Alternately, Wracks also give out pain tokens. 8 Wracks with a Haemonculus and Vect is probably the best deal you’re going to get points wise out of all of these, even if it doesn’t have the raw power of other builds but it is nasty and scoring. If you really want to be evil, four Grotesques with a Haemonculus gives out two pain tokens and majority T5! Again, however, you’re losing Vect’s Fleet if you do this.
- Mandrakes… if anyone can think of a good reason to do this, please put it in the comments.
- Harlequins actually make some sense here. You wanted a Harlequin transport? Now carry them in style. Does the Veil of Tears work while the Shadowseer is embarked on the Dais? If you have any idea, please comment below.
HQ Combos:-
- Drazhar, Lelith, Decapitator, Archon, Succubus: If you feel you need another beat stick when you have Vect, more power to you. The Succubus is cheap and probably the best combo of the lot if you really are this aggressive, though I’d grab something else if I had a choice.
- Haemonculi: Almost mandatory for competitive Dark Eldar builds, their valuable pain tokens are always welcome additions for cheap.
- Lady Malys: If you’re really worried about psykers killing Vect and you want her deployment shenanigans on top of Vect’s seize the initiative roll, your opponents will weep as the game slips away from them before it even starts. In addition, she can take some wounds for Vect if she’s in the same unit. Expense is the downside here, as well as the loss of Homunculi in the army.
- Urien: Only if you take the Grotesque idea for Vect’s bodyguard to heart. Even then, ex-pen-sive in all caps, particularly for what it does.
- Duke Sliscus: Buff your Wyches, buff a unit of Warriors or Trueborn in addition, unless errata says otherwise the Dais is treated exactly as a Raider, so he gives the Dais Deep Strike for free. He himself is very killy. This would be a highly aggressive build and expensive. If you’re interested in Fritz style null deployment, then Vect’s seize is counterproductive with Deep Strike when you’re trying to come onto the board as late as possible. Again, locks out Haemonculi and is fairly expensive.
- Baron Sathonyx: This guy deserves an honourable mention here at the very least. Do you feel you absolutely, positively, must have first turn? These two at once is your best shot. Vect’s seize and the Baron’s deployment is as close to a dead lock as you’re likely to get until the Emperor’s Tarot gets a re-write. Also, troop Hellions, one of which gets the Baron, who makes it a super-unit. Also, the Baron is cheap, though he doesn’t buff Vect directly and again locks out Haemonculi.
In short we have two extremes. Vect for cheap goes in a Raider with a troop choice to zoom around the table assassinating whatever takes your fancy. If you’re playing Apocalypse or just don’t care about little things like points and game balance, go all out cheese in the Dais with all the bells and whistles and just nuke whole areas of the board at your leisure.
He is the Prime Cheese of the codex, Mephiston’s stats mixed with Marneus Calgar’s fluff and a superheavy Tank’s point cost. If you field him, gird yourself for the inevitable wailing and bemoaning of the fate of the game along with cries of cheese and verbal abuse. Of course, you might even deserve it.