
Hey Fritz,
you might remember me cause I wrote you an equal e-mail (at least my question was the same) several months ago but now that I've made some hardcore proxy testgames I wanted to ask YOU what you think of the following lists.
1)
HQ:
Chaossorc.:-MoS, Lash of Submission, Wings (145p)
Greater Demon (100p)
Elite:
10 Choosen:-IoS, 2xMelter & 2x Flamer, Powerfist, Champion (265p)
Troops:
2x 10 CSM:-IoS, 2xMelter, Champion with Powerfist and Combi-Flamer, Chaos-Rhino (550pp)
6 Noise Marines:- 5xSonic Blaster, Champion with Powerweapon, Melterbombs and Doom Siren, Chaos-Rhino (230p)
12 Lesser Demons (156p)
Heavy Support:
2x Defiler with 2 CCW
So my thoughts about that list are, that I infiltrate the Choosen as far as possible to the enemy lines as long as I'm not fighting no Tyranids or Orks. By doing that I have a unit close (18") to the enemy lines, which can summon the greater Demon and is taking away fire from my Rhinos and stuff so they can advance. Defilers are their for taking fire from my Rhinos and popping maybe some light vehicles onto their way into CC.
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When I tested this list (only was able to make 3 games against imperial guardsmen tournament list ...) it doesn't turned out well. Lost both objective missions and only was able to get a tight victory out of kill points.
2)
HQ:
Chaossorc.:-MoS, Lash of Submission, Wings (145p)
Greater Demon (100p)
Elite:
9 Choosen:-IoS, 2xMelter & 2x Flamer, Powerfist, Champion (265p)
Troops:
2x 10 CSM:-IoS, 2xMelter, Champion with Powerfist, Chaos-Rhino (550pp)
6 Noise Marines:- 3x Sonic Blaster, 1x Blastmaster (175p)
Storm:
9 Raptors:-IoS, 2x Melter, Champion with a Pair of Powerclaws (255p)
Heavy Support:
2x Defiler with 2 CCW
Yeah nearly the same tactic as list 1 just switching some minor points.
Noise Marines stay on a objective for holding it (they aren't that easy to shoot off from an objective due to fearless). The rest stays the same just letting the Raptors and Sorc go behind the Rhinos or marching them over a flank.
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Only was able to test the list in one game against 24 Shadowlances, Hagashins and Inccubi list with huge luck on the opponents side and failed dice rolling on my side. Game ended with a 1:0 marker for the Dark Eldar.
So as a both list weren't that effective (ok me too due to being a noob playing WH40k for only ~7months) I tried to fix the stuff that didn't worked quite well coming up with two new, hopefully in your oppion better lists ^^.
1)
HQ:
Chaossorc.:-MoS, Lash of Submission (125p)
Elite:
5 Terminators:-IoS, 1 Chainfist, 2 Pairs of Powerclaws, 2 Combi-Melter, 1 Heavy flamer, Landraider with additional armor and bulldozerthing (455p)
Chaos Cybot: CCW and Misslelauncher
Troops:
2x 2x 10 CSM:-IoS, 2xMelter, Champion with Powerfist and Combi-Flamer, Chaos-Rhino (550pp)
9 Noise Marines:- 4x Sonic Blaster, Champ with Fist and Siren, Chaos-Rhino (300p)
6 Lesser Demons (78p)
Heavy Support:
Defiler with 2x CCW (150p)
2)
HQ:
Lord:-MoS, Demonweapon, Wingsm Melterbombs (160p)
Chaossorc.:-MoS, Lash of Sumbission (125p)
Troops:
10 CSM:-IoS, 2xMelter, Champion with Powerfist and Combi-Flamer, Chaos-Rhino (275p)
2x 9 Noise Marines:- 4x Sonic Blaster, Champ with Fist and Siren, Chaos-Rhino (580p)
6 lesser demons (78p)
Storm:
9 Raptors:-IoS, 2x Melter, Champ with Powerfist (260p)
Heavy Support:
10 Havocs:-IoS, 2x Melter & 2x Flamer, Champ with Powerfist, Chaos Rhino (275p)
So mainly a classical Rhino-Rush with fast troop choice as support. Why taking Havocs? Because they get 2 additonal special Weapons and i already have 4 scoring units. Weakness of this list is the lack of armored vehicles to draw some fire (Defilers are imo best for this job) from my Rhinos and the lack of long ranged anti-tank stuff.
The reason for writing this mail to you is because I'm still a student so I have to think carefully about what I buy next and how to expand my list.
I hope you'll be able to help be ^^
Greetings
Philip
Fritz Reply Out:
Philip, a few ideas on the different version of your list…
Chosen need to be given a rhino and then outflanked to effectively work. Infiltrating them means they tend to get shot up dead, especially if your opponent knows they are there to be a delivery system for a greater daemon or icons. Second, is that even now chaos have the best terminators in the game based on point cost and the ability to take combi weapons. Regardless of your list they should be in there- Emperor’s Children can have them if you are going for a theme.
Heavy support should be defilers based on possession or obliterators, and lesser daemons make great objective holding/contesting troops. I talk about this in my
chaos.pdf- shameless plug.
So consider something along the lines of this list- you’ll have to work out the points based on model and what you want to play, 1500-1750 point games.
HQ: Chaos Sorcerer + Lash
HQ: Greater Daemon
Elite: Termintors
Elite: 8 Chosen + Icon + Rhino + Melta/Plasma
Troops: 2 Noise Marine / Chaos Marine + Rhino + Icon
Troops: 1-2 Lesser Daemons
Heavy: 1-2 Defilers
Heavy: 2-3 Oblits
The idea is to set up an icon network with your units and bring down the oblits, and daemons as needed- to both keep them off the board for a turn or two from getting shot up, but also as an in your face surprise.
The rhinos advance and as they push forward they drop off iconed daemons either in support or to just sit on an objective and go to ground. When the greater daemon comes into play you have him bust out off the chosen if they are outflanked or the regular marines. Once/as the chosen outflank their goal is to stay alive as long as possible- go to ground, force your opponent to sink shots into them as they are in their back deployment zone and are a threat- as long as they are a threat that gives the rest of your army a little breathing room. Terminators can also come down on the icons and pop off combi-melta shots and then assault next turn- perhaps with a mark of S for the +1 init.
-Fritz