Shuriken Cannon Tactics

Well, not so much “tactics” but more of an observation. Throughout the Eldar codex, especially with a Saim-Hann flavored build there are many options to upgrade to a shuriken cannon- is it worth the points throughout your list? I would vote “yes” for a number of reasons.

Most of the upgrades come from replacing a shuriken catapult with a shuriken cannon. This increases your range to 24” inches, gives you a extra shot, along with a S 6 punch. Beyond an increased chance to wound Vs. MEQ it gives you some light anti-tank and anti-monstrous creature options. There are so many places to upgrade it almost makes most of your Eldar army pumping out S 6 shots- some quick examples off the top of my head- vypers, wave serpents, guardians, war walkers, wraithlords, death jester, jetbikes, etc.

That S 6 makes a big difference, especially in unexpected situations. Personal example: a doubles tournament I was playing with Jawaballs as we faced off against an ork and daemon combined list. (First battle in the vid below.) At one point we were dealing with or knob bikers coming in for the kill as a greater daemon came in materializing right along our front line. With my seer council occupied with a soul grinder we faced an interesting choice- deal with the bikers or the daemon. Given the daemon’s high toughness I turned the shuriken cannons on my jetbikes and vypers on it bypassing its high toughness and gunning it down in one turn of shooting, while Jawaballs dropped on the ork nob bikers. In that instance if I didn’t have a bunch of S 6 weapons we probably would not have brought down said daemon and might have lost the game. Shuriken cannons fit really well into a Saim-Hann type build as the speed of the jetbikes and vypers makes hitting side or rear armor really easy- where S 6 can really cut through them.


  1. There's no reason to EVER leave the twin-linked shuriken catapult on the chin when you can pay 10 points and get an actual GUN on your tank.

    S4 twin-linked at 12" does...nothing. Maybe occasionally wounds an infantryman.

    S6, 3 shots, 24 inches?
    -light anti-tank (if you can get AV10 side shots, and you're generally on a swift platform)
    -anti-infantry; wounds pretty much all of them on 2+
    -anti-MC; can wound them pretty readily

    Additionally, most Eldar tanks have one primary weapon. If you weapon-destroy a Wave Serpent or Fire Prism, the Cannon at least gives them a decent threat. I'd still take it on the Falcon, just to get another decent gun.

    In short, for 10 points, it's a bloody bargain.

  2. Agreed! The only thing better for the points is the scatter laser- four shots over three, and the AP doesn't matter since everything in the game now gets some sort of save! But, we can't get those on our tanks- yet!


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